How it works
- Three phases. One fight. A phase ends when the boss dies or the party wipes. Health carries. Dead stay dead.
- Types. Melee beats ranged. Ranged beats magic. Magic beats melee. Same type is even. Each hunt uses all three types.
- Hits. Even is 33/33/33. Biased is 60% to one row, 20% to the other two. Empty rows still eat their share — it is wasted, not dumped on the living.
- Reveal. One set of bars plays each phase in real time. Afterward each phase lists damage dealt and taken. Green is leftover. Red is loss.
Clear all three phases to win. Order matters. No duplicates.